Game Maker Planet

June 17, 2013

June 13, 2013

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  • 10:50pm

    @media only screen and (min-width: 1075px) { .wide-if-possible { width: 915px; } }

    SimBlob. This is the project that got me interested in tile games, hex maps, pathfinding, road drawing, economic simulation, AI, and procedural map generation. Those of you who have been following me for a long time know that these are topics I'm especially fond of. This project was a huge influence on me and my game programming site. It ended 15 summers ago.

    SimBlob was the simulation game engine...

  • Hey folks! If you like game design doodles, check out GAME DESIGN TIPS, my new Tumblr! All the game design advice you could ever need, at the tip of a ballpoint pen!


    If you’re not a professional game designer after subscribing to GAME DESIGN TIPS, there’s no...

June 6, 2013

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May 31, 2013

May 24, 2013


  • by BRIAN FETCHER

    GAZETTE — In late April YoYo Games announced that they were doubling their staff and relocating their office to a larger office space on the top floor of DundeeOne development. The new staff size goal is 50 in total (it's currently 25) and will fill positions such as: systems development, software engineering, sales and customer service.

    YoYo Games says...

May 22, 2013

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8:12pm June 19-5:00 GMT