Game Maker Planet

May 17, 2012

May 14, 2012

May 6, 2012

  • 7:48pm

    I'm rather obsessed with user generated content, particularly art tools.  Recently, I had a wonderful experience with Realm of the Mad God.  Alex Carobus added in a simple pixel editor that allowed anyone to create sprites that might be used in the game.  Very rapidly, players created thousands of truly delightful pieces of art.

    Inspired by this, I set a design challenge for myself.
    • 3D in a browsers. What is an easy-to-use 3D modeling tool...

May 3, 2012

  • I’m becoming somewhat pessimistic about the game industry. [Warning: these thoughts are a bit fuzzy.] Here’s what is going through my mind:

    • The demand for games has gone up dramatically in the past few years. Wii, Steam, XBLA, mobile, browser, tablet, and social games have brought in lots of new players.
    • High profile successes like Farmville, Angry Birds, and Minecraft have made more people interesting in making games.
    • New platforms and the rise of...


  • “Storyboard sketch from my metal opera ‘Melodius and the Soulforge’, this is what I work on to clear my mind in between game designs.”

    Submitted by Devin Moore.

May 2, 2012

April 29, 2012

  • 7:15pm

    Here are two tools I've been using lately to better understand the functionality of my game designs.  The first is the loop, a structure that should be very familiar to those who have look skill atoms.  The second is the arc.

    Loops

April 28, 2012

April 27, 2012

April 26, 2012

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6:22am May 20-5:00 GMT