May 17, 2012
May 14, 2012
May 6, 2012
- I'm rather obsessed with user generated content, particularly art tools. Recently, I had a wonderful experience with Realm of the Mad God. Alex Carobus added in a simple pixel editor that allowed anyone to create sprites that might be used in the game. Very rapidly, players created thousands of truly delightful pieces of art.
Inspired by this, I set a design challenge for myself.- 3D in a browsers. What is an easy-to-use 3D modeling tool...
May 3, 2012
I’m becoming somewhat pessimistic about the game industry. [Warning: these thoughts are a bit fuzzy.] Here’s what is going through my mind:
- The demand for games has gone up dramatically in the past few years. Wii, Steam, XBLA, mobile, browser, tablet, and social games have brought in lots of new players.
- High profile successes like Farmville, Angry Birds, and Minecraft have made more people interesting in making games.
- New platforms and the rise of...

“Storyboard sketch from my metal opera ‘Melodius and the Soulforge’, this is what I work on to clear my mind in between game designs.”
Submitted by Devin Moore.
May 2, 2012

“Taking the philosophy of simplicity to it’s furthest reaches the ideal game design should be one word that evokes an idea so pure that implementation is mere monkey work.”
Submitted by my roommate, Justin Smith, in Vancouver, BC, Canada.
April 29, 2012
- Here are two tools I've been using lately to better understand the functionality of my game designs. The first is the loop, a structure that should be very familiar to those who have look skill atoms. The second is the arc.
Loops
April 28, 2012
April 27, 2012

“These are the first couple of sketches I did for ‘A Little Turbulence’. Kinda weird seeing how different these are compared to the finished game.”
Submitted by Will Jardine in Charlotte, NC, USA.



