May 22, 2013

by BRIAN FETCHER
GAZETTE — Softwrap (popularly known as SoftCrap among a vast number of GM users in the Game Maker Community) handles registration upgrades (GM Lite to GM Pro). Softwrap was to distribute GameMaker without fear of piracy (as they do with many other products). Sandy Duncan just received the following letter from Softwrap which he says "will make some long term GameMaker devs smile quite a bit"....
by BRIAN FETCHER
GAZETTE — GameMaker Studio turned 1 years old today! What can you do to help celebrate? Retweet this and tell YoYo Games what you love about GameMaker Studio. Happy Birthday!
"We've even got a few bday presents to give away!" -- YoYoGames, Ltd.

May 19, 2013
May 18, 2013

This is the last post from my game design blog which I’m wrapping up after 500 ideas because my brain has melted. It’s a totally immersive online man-servant game featuring no-holds barred butler-on-butler action. I think the industry is ready for this now…
Submitted by king baggot.
May 17, 2013

“Design of a resource gathering RTS-ish thing I’ve been thinking about.”
Submitted by Ben657.

by BRET HUDSON
YOYO GAMES — The official, non-beta version of the Windows 8 native export was released on May 16th, 2013. The export is now available to all users with FREE, STANDARD, PROFESSIONAL, and MASTER collections. The export allows for easy deployment of GameMaker: Studio games onto the Windows store. Along with the release, YoYo Games is hosting the "WIN BIG...
May 16, 2013

by BRIAN FETCHER
GAZETTE — When it comes to creating custom message boxes in Game Maker, it's hard to beat Beatson's Custom Message Box Example. Created August 2011 for Game Maker 8 and 8.1.

Links:...
by BRIAN FETCHER
GAZETTE — Folks I'm going to be featuring Open Source game maker project engines that serve as tutorials for players to learn from. Made a great example? Post it on Game Maker Community forums. The great ones will be features on the Gazette.
Stay tuned!
Concept for the strange mutant played in What the Flush, a game made during a Jam.
Submitted by Matthieu “Sha” Sablier.
May 15, 2013

Usually I edit the posts down to just the best part of the submission, but this wall of text was so personal and awesome that I have to just post it as it arrived:
The First Video Game that I have Designed, Sketched!
What you see above is a sketch I draw back when I was about 4-5 years old. And it is actually a video game! All started when a...
