May 17, 2012
May 6, 2012
- I'm rather obsessed with user generated content, particularly art tools. Recently, I had a wonderful experience with Realm of the Mad God. Alex Carobus added in a simple pixel editor that allowed anyone to create sprites that might be used in the game. Very rapidly, players created thousands of truly delightful pieces of art.
Inspired by this, I set a design challenge for myself.- 3D in a browsers. What is an easy-to-use 3D modeling tool...
April 29, 2012
- Here are two tools I've been using lately to better understand the functionality of my game designs. The first is the loop, a structure that should be very familiar to those who have look skill atoms. The second is the arc.
Loops
March 1, 2012
- It is that time of year when I bodysurf the sweating developer crowds in San Francisco and inevitably contract to some horrible nerd-specific viral infection. Current theory: Never touch the glasses. The past three years have resulted in the entire week of GDC being a blur of fever and fatigue-induced hallucinations interspersed with violently explosive sneezing fits. Here's to GDC 2012: Reliving Twelve Monkeys for the fourth year in a row.
Somewhere in...
