Game Maker Planet

June 13, 2013

June 12, 2013

  • 10:50pm

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    SimBlob. This is the project that got me interested in tile games, hex maps, pathfinding, road drawing, economic simulation, AI, and procedural map generation. Those of you who have been following me for a long time know that these are topics I'm especially fond of. This project was a huge influence on me and my game programming site. It ended 15 summers ago.

    SimBlob was the simulation game engine...

May 10, 2013

May 8, 2013

  • A few weeks before Game Developers Conference, I thought to myself, what article can I write that’ll just take 2 weeks? I decided hexagonal grids, as a subset of my bigger article on all grids, would be a reasonable choice.

    I was wrong.

    It took me roughly 8 weeks (not working full time on it). The more I dug into hexagonal grid algorithms, the more cool patterns I found. And I wanted...

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2:42am June 19-5:00 GMT