February 21, 2012

“This is an older sketch about an idea I had for a game called Moshi. It’s about a ghost who nobody can see, and she is trying her best to make human friends by interacting with the world around them.”
Submitted by Brett Chalupa in Phillipsburg, NJ, USA.
February 20, 2012

“IceBurgers, the original design doc. Gameplay swerved quite a bit from the original design, but all the core elements still visible.”
Submitted by Andy Moore in Victoria, BC, Canada.
February 17, 2012

“This describes my goals for this week. I plan to make a third-person shooter with colourful furballs, procedurally generated everything, few weapons, a boss and pack it all in as little KB as I can. I target at 8kb single .exe, but I admit this may go up if it’s worth it.”
Submitted by Sos Sosowski.
February 15, 2012
February 14, 2012
Hey!
In a surprising turn of events I’ve quit my job and moved to Sydney, Australia.
I’ve had a really great time at Q-Games, worked there for a year and will miss my co-workers as well as my awesome boss. I learned a lot of things, about company culture in general, Japanese, learned a lot of programming (Action Script 3), learned about games and working in teams and more.
...
February 3, 2012

“This was my attempt to map out a maze level in which the time-travelling protagonists have been separated from each other in the middle of infiltrating a castle keep. Player two landed safely in the rafters, but has to distract the guards in order for player one to get out safely.”
Submitted by Gemma Thomson...
January 31, 2012

“This is how I map out ideas when working on a new project. These in particular are for a project called ‘Scary Monsters’, there’s only a few here now, but these will likely fill the wall.”
Submitted by Ryne Pender.
January 29, 2012
- Sometimes you need to stand up for yourself, or you're just begging to be taken advantage of.
We (Spry Fox) have filed a copyright infringement suit in federal court against 6Waves LOLAPPS in response to their release of Yeti Town, their blatant copy of Triple Town. This was a difficult decision for David and I. We are not enthusiastic about the prospect of spending our time in court as opposed to making games. And in general, we believe that only in the most extreme circumstances...
January 23, 2012
Last month I described the reasons I don’t like the maps in Skyrim. Below are some maps from Kingdoms of Amalur: Reckoning, a game that’s been compared to Skyrim.
Here’s the world map in the game:
...
January 22, 2012
I’ve been interested in interactive diagrams for a while now, and started playing making illustrations with HTML5. I’ve written a tutorial on using randomness for damage rolls. Implementation notes:
- I’m using Mike Bostock’s D3.js + SVG...
